GW2 Twitchcon Day 1 Streaming Schedule

Watch live at http://www.twitch.tv/guildwars2

General Info

  • Brand new adventures will be shown
  • Live musical performance.
  • Guests joining to talk about PvP
  • Exciting new reveal for WvW
  • Halloween will be happening this year
  • Beta weekend 3 next weekend (Oct 2-4), a raid encounter will also be open for testing.

Schedule (time in PDT)

  • 10:10 am – Guild chat- starting out in GW2
  • 10:40 am – Quaggan Deep Thoughts
  • 10:45 am – GW2 Gameshow
  • 11:20 am – Druid specialization
  • 12:25 pm – Live at Crows Nest (Live musical performance)
  • 1: 28 pm – Adventures in Heart of Thorns
  • 2:00 pm – Cooking Show with Jennifer Hale
  • 2:30 pm – Masteries
  • 3:00 pm – Heart of Thorns launch trailer
  • 3:24 pm – Guild Chat – PvP Leagues + Seasons
  • 3:54 pm – Kit the Traveler
  • 4:09 pm – Guild Chat – Enhanced Squad UI + WvW
  • 4:44 pm – PvP Online Stronghold Exhibition Match
  • 5:17 pm – Community Clip with Dan Casey
  • 5:41 pm – Skill balance preview

GW2 Mordrem Invasion Event Guide

The Mordrem are invading Brisban Wildlands, Kessex Hills, and Diessa Plateau.  Here is everything you need to know about this weekends meta-event.

Events

Events start on the 30 minute mark and last for a total of 30 minutes, ending at the :00 mark.  Rewards for participation are given out at the end of the 30 minute time frame.  Every hour the Mordrem invade a different zone.

  • 8:30 am PST – Brisban Wildlands
  • 9:30 am PST – Kessex Hills
  • 10:30 am PST – Diessa plateau
  • 11:30 am PST – Break from the madness
  • 12:30 pm PST – The cycle repeats again, starting in Brisban Wildlands

As you complete events within the inaded map, you will get a stacking buff named Invasion Defender.  This buff stacks in intensity each time an event you participated in finishes.  I found it best to jump between events.  I ended up getting a lot of bronze medals, but I stacked my Invasion Defender buff up quickly and to 20+ doing this for the maximum rewards.

Make sure to not log out or change maps while doing the event.  If either of these things happen, you will lose your progress on the Invasion Defender buff.

 

Reward Distribution

Rewards are awarded at the completion of the 30 minute Invasion window.  Depending on how many stacks of Invasion Defender you got, you will get different levels of completion reward.

There is a daily reward on each map (So 3 total) which contains 20 Mordrem Blooms plus a Vine-Covered Crate, which contains one of ‘Memories of Scarlet Box’ or ‘Arid Dusty Satchel’.

In addition to the bonus per map per day, you get the following reward upon completion of each event regardless of how many times you do it in a day.

  • For 1-4 Stacks of Invasion Defender at completion, you will be awarded 0 Mordrem Blooms.
  • For 5-9 Stacks of Invasion Defender at completion, you will be awarded 5 Mordrem Blooms.
  • For 10-19 Stacks of Invasion Defender at completion, you will be awarded 10 Mordrem Blooms.
  • For 20+ Stacks of Invasion Defender at completion, you will be awarded 15 Mordrem Blooms.

Bloom Exchange Vendor

What do you do once you have all of these blooms?  Why, exchange them for something useful of course!  There is a vendor in each of the invaded zones that will exchange Blooms for useful goods.  They can be found at the following Waypoints.

  • [&BAoAAAA=]  Ikeko Tradecamp Waypoint in Kessex Hills
  • [&BFwAAAA=]  Watchful Source Waypoint in Brisban Wildlands
  • [&BNkAAAA=]  Charrgate Haven Waypoint in Diessa Plateau

List of Rewards is as follows.

5 Blooms + 2s 48c : Case of Sand
10 Blooms + 2s 48c : Essence of Luck
20 Blooms + 25s 4c : [&AgGHEgEAAA==] Memories of Scarlet Box – Contains components for the crafting of spinal blades and items from Scarlet’s assault.
20 Blooms + 25s 4c : [&AgGBEgEAAA==] Arid Dusty Satchel – Contains components for the crafting of Mawdrey and items from the Maguuma Wastes.
25 Blooms + 14s 98c : [&AgF3EgEAAA==] Mysterious Key Pouch – Contains a choice of a Mysterious Blue Key, Mysterious Green Key, or Mysterious Pink Key.
25 Blooms + 25s 4c : [&AgFjTwAAAA==] Unidentified Dye
30 Blooms + 50s : Bage of Rare Gear
75 Blooms + 80s : Toy Miniature Egg
150 Blooms + 3g : Scarlet’s Champions Mini 3-Pack
190 Blooms + 5g : Mini Twisted Watchwork Moa
225 Blooms + 10g : Toxis Gloves Skin
225 Blooms + 10g : Scarlet’s Grasp
225 Blooms + 10g : Toxis Mantle Skin
225 Blooms + 10g : Scarlet’s Spaulders
450 Blooms + 10g : Thoughtless Potion
450 Blooms + 10g : Selfless Potion

Plants vs. Zombies 2: Big Wave Beach Guide

Plants vs. Zombies 2: Dark Ages Guide

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Pirate Seas Guide
Plants vs. Zombies 2: Wild West Guide
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Here is a quick guide to each level (or day) in Plants vs. Zombies 2: Big Wave Beach in the game Plants Vs. Zombies 2: It’s about time game. This zone or world takes us to the beautiful coast line as we fight zombies on the beach!

Day by Day Guide

Play the Plants vs Zombies 2: Dark Ages zone before starting this zone!

Big Wave Beach Day 1

(Coming Soon…)

Rival Kingdoms: Ancients

A page listing every single ancient within Rival Kingdoms along with their descriptions, abilities, strategy during battle, as well as information for how to obtain them.

Note: If an image is greyed out, it’s not because we don’t have information for them, It just means that we need a new image for that Ancient.  If anyone has one of the greyed out Ancients below, I’d appreciate it if you could send me a screen-capture of the icon on the Ancients page using our contact form.  Thanks!

Nature Ancients

KestraErasmusZillahViscariaAmani

Death Ancients

NyraxTokemiYalenatiMoloch

Fire Ancients

SulricNakhtiEmberclawJal IconKaris Sunstaff

Ice Ancients

ForeveilHegarAdmiral LeeBanemawBirnaSiku

Lightning Ancients
LyrisEssence MasterAegisTalasinAdhira

Rival Kingdoms: Banemaw’s Hunt

Banemaw’s Hunt

Banemaw’s Hunt is the campaign mission that players have access to within Rival Kingdoms during the Winter’s Bane Event.  You gain 40 Frost Fangs for completing the first three missions/bases in this campaign.  25 Frost Fangs can be used to purchase special chests.

Week 1: Mon 29 June – Sun 5 July
Week 2: Mon 6 July – Sun 12 July
Week 3: Mon 13 July – Sun 19 July

Week 1: Birna’s Boon chest contents Rare Ancient: Admiral Lee Epic Ancient: Birna 1,000 Ice Primus 50 Rings Battle Boost: Ice Elemental Exclusive Battle Boost: Cold Blood [Epic] Exclusive Battle Boost: Shatter [Legendary] These 2 exclusive Battle Boosts can only be acquired during the Winter’s Bane event, so get them while you can!

Week 2: Banemaw’s Bounty chest contents Rare Ancient: Banemaw.  Legendary Booster: Bloodthirst-Units gain 20% lifesteal, movement speed and attack speed.  Epic Booster: Frost Infusion – Fallen units freeze nearby structures.

Banemaw

Campaign

The Frozen Altar

Difficulty: Easy

Objective: Fight back the Ruin with the Ancient Banemaw.

Reward: 300 gold

 

Fable’s Watch

Difficulty: Normal

Objective: Press the attack and prevent the Ruin from creating a foothold in the north.

Reward: 47,000 gold

 

White Fang Outpost

Difficulty: Normal

Objective: The Ruin’s stronghold in this region will not faill easily.

Reward: 300 gold

 

Rival Kingdoms: Zillah

Zillah

Zillah

Unlock

You unlock Zillah by finding it in an arena chest (Obtained from Guardian Mode aka Arena Mode) , (Coming soon…)

Backstory

Coming week of 6/29/2015

(Obtain Mastery Stars to Unlock more backstory!)

Abilities

UNKNOWN
UNKNOWN
UNKNOWN
UNKNOWN (Defensive Tower)

Strategy

Coming Soon…

Rival Kingdoms: Banemaw

Banemaw

Banemaw

Unlock

You unlock Banemaw by doing the Banemaw’s Hunt Campaign within the Crystalline Ford during the Winters Bane event.  Obtained from the Banemaw’s Bounty Chest during week 2 of Winter’s Bane event.

Week 1: Mon 29 June – Sun 5 July
Week 2: Mon 6 July – Sun 12 July
Week 3: Mon 13 July – Sun 19 July

Week 1: Birna’s Boon chest contents Rare Ancient: Admiral Lee Epic Ancient: Birna 1,000 Ice Primus 50 Rings Battle Boost: Ice Elemental Exclusive Battle Boost: Cold Blood [Epic] Exclusive Battle Boost: Shatter [Legendary] These 2 exclusive Battle Boosts can only be acquired during the Winter’s Bane event, so get them while you can!
Week 2: Banemaw’s Bounty chest contents Rare Ancient: Banemaw.  Legendary Booster: Bloodthirst-Units gain 20% lifesteal, movement speed and attack speed.  Epic Booster: Frost Infusion – Fallen units freeze nearby structures.

Backstory

Coming week of 6/29/2015

(Obtain Mastery Stars to Unlock more backstory!)

Abilities

Wolf Pack

Description: Selected Allies are granted 10% increased attack speed and movement speed for 43.48 seconds.  In addition, they gain other bonuses from Banemaw’s other abilities.

Chilling Howl

Description: Buildings in the target area deal 50% less damage for 7.25 seconds. In addition, all Wolf Pack allies gain 50% increased damage for 7.25 seconds.

Bloodthirst

Description: Hits a single building for 186-205 damage.  In addition, all Wolf Pack allies heal for 20% of the damage they deal for 5.09 seconds.

Flash Freeze (Defensive Tower)

Description: Deals ___ damage in a small area. Affected units are frozen for 2 seconds.

At level 4, Deals 8-10 damage in a small area. Affected units are frozen for 2 seconds.
At level 9, Deals 9-12 damage in a small area. Affected units are frozen for 2 seconds.
At level 14, Deals 10-13 damage in a small area. Affected units are frozen for 2 seconds.
At level 19, Deals 12-15 damage in a small area. Affected units are frozen for 2 seconds.
At level 24, Deals 14-18 damage in a small area. Affected units are frozen for 2 seconds.
At level 29, Deals 16-21 damage in a small area. Affected units are frozen for 2 seconds.
At level 34, Deals 19-24 damage in a small area. Affected units are frozen for 2 seconds.
At level 39, Deals 21-27 damage in a small area. Affected units are frozen for 2 seconds.
At level 44, Deals 24-30 damage in a small area. Affected units are frozen for 2 seconds.
At level 49, Deals 28-36 damage in a small area. Affected units are frozen for 2 seconds.

Strategy

Coming Soon…

Rival Kingdoms: Winter is Coming…

New announcement on 6/24/2015.  New Campaign Coming soon!!!

(NEW CAMPAIGN AVAILABLE NOW: Banemaw’s Hunt!)

The following is a message found in game…

The Northern realm gathers on a chilly winter’s day to await the much anticipated union between Foreveil, the eldest son of the Snow Leopard Clan’s leader, and Birna, the legendary warrior from the Ice Bear Clan.  Upon marriage, these two powerful clans will unite into one royal family.  But just as the ceremonious wedding commences, Forevel receives a chilling shock down his spine.  Is this a sign?

With the Impending alliance between the two largest clans in the region, the north would be ruled by one dominant force.  A rival clan, the Frostwolves, is wary of this imbalance and sends their most powerful witch doctor to place a hex on Foreveil.

As Foreveil recites his sacred vows to his beloved Birna, the witch doctor’s hex comes to fruition.  Foreveil’s fate takes a turn for the worst as he transformes into an ice dragon.  Both Foreveil and Birna have no choice but to flee the lands in hope of finding sanctuary in the frozen wastelands of the north, never to return again…

Years pass…

While hunting in the outskirts of the mountainous Norus region, Birna notices peculiar tracks imprinted in the freshly fallen snow.

Starting next week, journey across Estara in search of the witch doctor, Banemaw, in the Winter’s Bane event!

Week 1: Mon 29 June – Sun 5 July
Week 2: Mon 6 July – Sun 12 July
Week 3: Mon 13 July – Sun 19 July

Week 1: Birna’s Boon chest contents Rare Ancient: Admiral Lee Epic Ancient: Birna 1,000 Ice Primus 50 Rings Battle Boost: Ice Elemental Exclusive Battle Boost: Cold Blood [Epic] Exclusive Battle Boost: Shatter [Legendary] These 2 exclusive Battle Boosts can only be acquired during the Winter’s Bane event, so get them while you can!

Rival Kingdoms: Claymore League!

Patch Notes
Rival Kingdoms: Age of Ruin Update 22-JUN-2015

  • New Kingdom League after Axe League called the Claymore League.
  • Added 100 and 400 battle stone pack to the resource section of the shop.
  • Now receive a 5,000 pure primus reward for Epic Titan duplicates.
  • Reduced gold, increased primus, and added rare boosts to Treasure Chests.
  • Troop donations modified so that costs directly tied to troop level instead of portal level.

 

Claymore League Rewards

1st: 800 Rings
2nd: 600 Rings
3rd: 600 Rings and demotion to Axe League
4th: 400 Rings and demotion to Axe League
5th: Demotion to Axe League
6th: Demotion to Axe League

 

Plants vs. Zombies 2: Dark Ages Guide

Plants vs. Zombies 2: Dark Ages Guide

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Pirate Seas Guide
Plants vs. Zombies 2: Wild West Guide
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Here is a quick guide to each level (or day) in Plants vs. Zombies 2: Dark Ages in the game Plants Vs. Zombies 2: It’s about time game.  This zone or world takes back in time to the medieval era.  Sunflowers and Twin Sunflowers won’t be producing any sun on these stages.  We’re playing at night now, no sun for them.  Instead, we get mushrooms!!!

Sun-shroom: They give small suns at first, then normal suns, and finally large suns.
Puff-shroom: Weak and short ranged mushrroms, but they cost nothing to plant, just their cooldown.  They are very useful as front line plants and grave busters during the early stage of every battle.  They expire after a certain amount of time unless Plant Food is used.
Fume-shroom: Shoots fumes that damages all zombies up to 4 tiles in front of it.
Sun Bean: At the early stage of every battle, let the zombies eat this plant, then attack that zombie using your Puff-shrooms to get small Suns.
Magnet-shroom: Can pull metal objects off of zombies.

Day by Day Guide

Play the Plants vs Zombies 2: Far Future zone before starting this zone!

Dark Ages Day 1

| Sun-shroom | Peashooter | Wall | Spikeweed | – Plant Food: Sun-shroom (“Sun-shrooms’ info above this guide for tips.”) or Any – Grave Buster for graves and Cherry Bomb for tough zombies. Dark Ages – Night 2 – | Same as above | – Practice: Spam Puff-shrooms, see Puff-shrooms’ info above this guide for tips. Dark Ages – Night 3 – | Same as above | – Plant Food: Sun-shroom – use Grave Buster to get PFs from graves, then use it on your Sun-shroom for some early Suns. During the final wave, use PFs on Spikeweed or Peashooter (“with Cherry Bomb too”).

Dark Ages – Night 4 (Mini Game)

| Cabbage-pult | Cabbage-pult | – Plant Food: Hypno-shroom – to turn zombies to Gargantuars! – Grave Buster: Save and use them to farm PFs from graves. – Hypno Shroom: Save them to turn nearby zombies as your allies, use them wisely.

Dark Ages – Night 5

| Sun-shroom | Fume-shroom | Wall | Spikeweed |
Plant Food: Save them for the final wave.  Use it on Fume-shrooms against tough zombies.
Spam Puff-shrooms, Grave Buster for graves and Cherry Bomb for tough zombies.
Note: Projectile attacks won’t hurt Jester Zombies, in fact, they’ll reflect those projectiles and hurt you.  To counter-act this, use Fume-shrooms.

Dark Ages – Night 6 (Plan Your Defense!)

| Fume-shroom | Tall | Spikeweed |

Dark Ages – Night 7

| Sun-shroom | Snapdragon | Tall |
Grave Buster to farm the first PF from the grave then use it on your Sun-shroom to summon the big guns, yup the Snapdragons and Tall-nuts! Check the reminders section above on how to effectively place the Snapdragons.  Use Cherry Bomb against tough zombies if you have extra sun to burn.

Dark Ages – Night 8 (Survive with Given Plants!)

| Sun-shroom | Fume-shroom | Fume-shroom | Wall
 Plant Food: Wall-Nuts
Hypno-shroom: Use to turn tough zombies as your ally, place them in front of your Wall-Nuts.  Grave Buster and Sun Beans can be used for getting extra Sun power.

Dark Ages – Night 9 (Survive the Battle!)

| Sun-shroom | Snapdragon | Snapdragon | Wall |
The potions can make the zombies tougher and faster, and overall more annoying, so use your Puff-shrooms early on to kill one zombie at a time. Do the Sun Bean and Puff-shroom combo to get quick Suns to power the planting of your other plants.
Grave Buster for graves and Cherry Bomb for tough zombies at final wave. Renew wall-nuts as needed.

Dark Ages – Night 10 (Mini Game! – Gargantuar and World Key!)

| Fume-shroom | Fume-shroom | Fume-shroom | Wall | Any Excess Plant |
Plant Food: Good news because you have lots of PFs to use here for your Wall-Nuts and for taking down those Gargantuars.
Quickly clear the Graves to provide space for your Wall-Nuts.  Keep renewing them as needed with Plant Food, but make sure that their armor is very low first.  It’s important to get the most out of each use.
Potato Mines: Time it well to help you take down tough zombies like Gargantuars.  Other than that, just spam plants to disrupt Gargantuar’s advancement.

Dark Ages – Night 11

| Sun-shroom | Fume-shroom | Snapdragon | Wall |
Plant Food: Fume-shroom vs Wizard Zombies
Cherry Bomb vs Wizard Zombies. Wizard zombies will temporarily turn your plants to sheep, meaning they won’t be hurting any zombies.
Use grave Busters and Sun Beans to get more Sun power.  Like always, just quickly set up your Snapdragons and Walls, Wizard zombies might be a problem , so be sure to take them out with Bombs and Fume-Shroom plant food effects.

Dark Ages – Night 12 (Protect the Plants!)

| Sun-shroom | Puff-shroom | Snapdragon | Wall |
Plant Food: Use it on Puff-shrooms, once they start to fade or blink. Use Grave Buster to get PFs from graves.
Cherry Bomb vs Wizard Zombies. – Grave Buster and Sun Bean for getting Suns.

Dark Ages – Night 13 (Mini Game)

| Pea-nut or Fume-shroom | Fume-shroom | Pea-nut | Puff-shroom |
Plant Food: Fume-shroom vs Wizard Zombies or Jester Zombies.
Quickly use Grave Buster and other plants to destroy the graves.  The more graves that are up, the more zombies will be spawned at certain points throughout the level.  Note that there are only 5 Fume-shrooms, so if there are 2 of them on 1 lane, use your “Shovel” to remove the other one and place it on the lane that doesn’t have a Fume-shroom.  Use extra Pea-nuts over the damaged ones to restore their health.

Dark Ages – Night 14 (Produce at least 2,000 Sun!)

| Bloomerang | Fume-shroom | Wall |
Plant Food: Use most of your PFs to your Sun Bean’s seed packet to instantly refresh it’s cool down. You need to feed Sun Beans to all zombies in-order to complete this stage.
You can manually launch one mower by tapping and holding on it, use this only to defeat the Gargantuar.  Use the Cherry Bomb against Wizard Zombies only, try not to kill other zombies, you need them for Sun Bean’s ability.  Spam Grave Buster, Sun Bean, and Puff-shrooms to get Sun power, note that the only way to increase the Sun counter is by collecting Suns from Sun Bean’s ability.

Dark Ages – Night 15 (Plan Your Defense!)

Follow the pic below for plant formation.
Plant Food: Use it only on your Melon-pult to defeat the Wizard Zombies.  They spawn after zombies rise from the grave.  1 PF should be enough, so use all remaining PFs at the final wave to defeat the Wizards.

Dark Ages – Night 16

| Sun-shroom | Magnet-shroom | Snapdragon | Wall |
Plant Food: Once the first green zombie appears, defeat it quickly then use the PF on your Sun-shroom to get more Sun power during the early game.
Getting Suns early game is tricky, but once you do, setup your Walls and Snapdragons to stop the tough zombies.  Use 2 puff-shrooms to kill zombies early game.  Use the Cherry Bomb vs Wizard Zombies, Zombie Kings, and to clear Graves for your plants (you can’t use Grave Buster here).

Dark Ages – Night 17 (Survive the Battle!)

| Sun-shroom | Snapdragon | Snapdragon | Wall |
Plant Food: Once the first PF grave appears, use your Grave Buster on it then use the PF on your Sun-shroom to get Suns early game. Use other PFs to refresh the cool-down of your Cherry Bomb’s seed packet.
Spam Puff-shrooms on open spaces to harass zombies and to stop those potions from popping out, quickly setup your Snapdragons to clear the graves for your Walls.
Cherry Bomb vs Wizard Zombies (except the ones near your Walls) and Zombie Kings.
Once you have completed the formation, slowly replace Sun-shrooms with Magnet-shrooms.

Dark Ages – Night 18 (Survive with Given Plants!)

| Sun-shroom | Kernel-pult | Fume-shroom | Pea-nut |
Plant Food: Once the first green zombie appears, defeat it quickly by launching one mower (tap and hold), then use the PF on your Sun-shroom to get Suns early game. Use other PFs on Fume-shroom to defeat Wizard Zombies.  Quickly plant 5 Sun-shrooms early on and spam Iceberg Lettuce to halt advancing/attacking zombies.  Quickly setup your Kernel-pults to defeat the first few zombies.  Use Pea-nuts over damaged ones to restore their health.  Once you have completed the formation, slowly replace Sun-shrooms with Kernel-pults.

Dark Ages – Night 19 (Survive and Protect the Plants!)

Follow the pic below for plant formation.
Plant Food: Use 1st PF to your Sun-shroom, then Fume-shroom against Wizard zombies, Zombie Kings (optional), or Gargantuar (or just use mower instead).
Use the Grave Buster to help get Sun Power, and the Cherry Bomb against Wizard zombies or groups of tough zombies.  Quickly setup some of your Snapdragons and Walls to protect the plants.

Dark Ages – Night 20 (Mini Game – Dr. Zomboss)

There is not much strategy here.  Give each row 1 Pea-Nut and just basically spam plants everywhere.  Easy Peasy.  If you fail, just try again.  You probably had bad plants spawning for you.

Plant Food: Fume-shroom vs Dr. Zomboss, Gargantuars, or Wizard zombies.  To damage Dr. Zomboss, place a Magnet-shroom between him and your Fume-shroom (time it well), then quickly use PF on your Fume-shroom to unleash a full attack. This is best used if there are metal objects around because Magnet-shroom will pull them in and launch them at Dr. Zomboss for a lot of damage!