Plants vs. Zombies 2: Big Wave Beach Guide

Plants vs. Zombies 2: Dark Ages Guide

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Pirate Seas Guide
Plants vs. Zombies 2: Wild West Guide
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Here is a quick guide to each level (or day) in Plants vs. Zombies 2: Big Wave Beach in the game Plants Vs. Zombies 2: It’s about time game. This zone or world takes us to the beautiful coast line as we fight zombies on the beach!

Day by Day Guide

Play the Plants vs Zombies 2: Dark Ages zone before starting this zone!

Big Wave Beach Day 1

(Coming Soon…)

Plants vs. Zombies 2: Dark Ages Guide

Plants vs. Zombies 2: Dark Ages Guide

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Pirate Seas Guide
Plants vs. Zombies 2: Wild West Guide
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Here is a quick guide to each level (or day) in Plants vs. Zombies 2: Dark Ages in the game Plants Vs. Zombies 2: It’s about time game.  This zone or world takes back in time to the medieval era.  Sunflowers and Twin Sunflowers won’t be producing any sun on these stages.  We’re playing at night now, no sun for them.  Instead, we get mushrooms!!!

Sun-shroom: They give small suns at first, then normal suns, and finally large suns.
Puff-shroom: Weak and short ranged mushrroms, but they cost nothing to plant, just their cooldown.  They are very useful as front line plants and grave busters during the early stage of every battle.  They expire after a certain amount of time unless Plant Food is used.
Fume-shroom: Shoots fumes that damages all zombies up to 4 tiles in front of it.
Sun Bean: At the early stage of every battle, let the zombies eat this plant, then attack that zombie using your Puff-shrooms to get small Suns.
Magnet-shroom: Can pull metal objects off of zombies.

Day by Day Guide

Play the Plants vs Zombies 2: Far Future zone before starting this zone!

Dark Ages Day 1

| Sun-shroom | Peashooter | Wall | Spikeweed | – Plant Food: Sun-shroom (“Sun-shrooms’ info above this guide for tips.”) or Any – Grave Buster for graves and Cherry Bomb for tough zombies. Dark Ages – Night 2 – | Same as above | – Practice: Spam Puff-shrooms, see Puff-shrooms’ info above this guide for tips. Dark Ages – Night 3 – | Same as above | – Plant Food: Sun-shroom – use Grave Buster to get PFs from graves, then use it on your Sun-shroom for some early Suns. During the final wave, use PFs on Spikeweed or Peashooter (“with Cherry Bomb too”).

Dark Ages – Night 4 (Mini Game)

| Cabbage-pult | Cabbage-pult | – Plant Food: Hypno-shroom – to turn zombies to Gargantuars! – Grave Buster: Save and use them to farm PFs from graves. – Hypno Shroom: Save them to turn nearby zombies as your allies, use them wisely.

Dark Ages – Night 5

| Sun-shroom | Fume-shroom | Wall | Spikeweed |
Plant Food: Save them for the final wave.  Use it on Fume-shrooms against tough zombies.
Spam Puff-shrooms, Grave Buster for graves and Cherry Bomb for tough zombies.
Note: Projectile attacks won’t hurt Jester Zombies, in fact, they’ll reflect those projectiles and hurt you.  To counter-act this, use Fume-shrooms.

Dark Ages – Night 6 (Plan Your Defense!)

| Fume-shroom | Tall | Spikeweed |

Dark Ages – Night 7

| Sun-shroom | Snapdragon | Tall |
Grave Buster to farm the first PF from the grave then use it on your Sun-shroom to summon the big guns, yup the Snapdragons and Tall-nuts! Check the reminders section above on how to effectively place the Snapdragons.  Use Cherry Bomb against tough zombies if you have extra sun to burn.

Dark Ages – Night 8 (Survive with Given Plants!)

| Sun-shroom | Fume-shroom | Fume-shroom | Wall
 Plant Food: Wall-Nuts
Hypno-shroom: Use to turn tough zombies as your ally, place them in front of your Wall-Nuts.  Grave Buster and Sun Beans can be used for getting extra Sun power.

Dark Ages – Night 9 (Survive the Battle!)

| Sun-shroom | Snapdragon | Snapdragon | Wall |
The potions can make the zombies tougher and faster, and overall more annoying, so use your Puff-shrooms early on to kill one zombie at a time. Do the Sun Bean and Puff-shroom combo to get quick Suns to power the planting of your other plants.
Grave Buster for graves and Cherry Bomb for tough zombies at final wave. Renew wall-nuts as needed.

Dark Ages – Night 10 (Mini Game! – Gargantuar and World Key!)

| Fume-shroom | Fume-shroom | Fume-shroom | Wall | Any Excess Plant |
Plant Food: Good news because you have lots of PFs to use here for your Wall-Nuts and for taking down those Gargantuars.
Quickly clear the Graves to provide space for your Wall-Nuts.  Keep renewing them as needed with Plant Food, but make sure that their armor is very low first.  It’s important to get the most out of each use.
Potato Mines: Time it well to help you take down tough zombies like Gargantuars.  Other than that, just spam plants to disrupt Gargantuar’s advancement.

Dark Ages – Night 11

| Sun-shroom | Fume-shroom | Snapdragon | Wall |
Plant Food: Fume-shroom vs Wizard Zombies
Cherry Bomb vs Wizard Zombies. Wizard zombies will temporarily turn your plants to sheep, meaning they won’t be hurting any zombies.
Use grave Busters and Sun Beans to get more Sun power.  Like always, just quickly set up your Snapdragons and Walls, Wizard zombies might be a problem , so be sure to take them out with Bombs and Fume-Shroom plant food effects.

Dark Ages – Night 12 (Protect the Plants!)

| Sun-shroom | Puff-shroom | Snapdragon | Wall |
Plant Food: Use it on Puff-shrooms, once they start to fade or blink. Use Grave Buster to get PFs from graves.
Cherry Bomb vs Wizard Zombies. – Grave Buster and Sun Bean for getting Suns.

Dark Ages – Night 13 (Mini Game)

| Pea-nut or Fume-shroom | Fume-shroom | Pea-nut | Puff-shroom |
Plant Food: Fume-shroom vs Wizard Zombies or Jester Zombies.
Quickly use Grave Buster and other plants to destroy the graves.  The more graves that are up, the more zombies will be spawned at certain points throughout the level.  Note that there are only 5 Fume-shrooms, so if there are 2 of them on 1 lane, use your “Shovel” to remove the other one and place it on the lane that doesn’t have a Fume-shroom.  Use extra Pea-nuts over the damaged ones to restore their health.

Dark Ages – Night 14 (Produce at least 2,000 Sun!)

| Bloomerang | Fume-shroom | Wall |
Plant Food: Use most of your PFs to your Sun Bean’s seed packet to instantly refresh it’s cool down. You need to feed Sun Beans to all zombies in-order to complete this stage.
You can manually launch one mower by tapping and holding on it, use this only to defeat the Gargantuar.  Use the Cherry Bomb against Wizard Zombies only, try not to kill other zombies, you need them for Sun Bean’s ability.  Spam Grave Buster, Sun Bean, and Puff-shrooms to get Sun power, note that the only way to increase the Sun counter is by collecting Suns from Sun Bean’s ability.

Dark Ages – Night 15 (Plan Your Defense!)

Follow the pic below for plant formation.
Plant Food: Use it only on your Melon-pult to defeat the Wizard Zombies.  They spawn after zombies rise from the grave.  1 PF should be enough, so use all remaining PFs at the final wave to defeat the Wizards.

Dark Ages – Night 16

| Sun-shroom | Magnet-shroom | Snapdragon | Wall |
Plant Food: Once the first green zombie appears, defeat it quickly then use the PF on your Sun-shroom to get more Sun power during the early game.
Getting Suns early game is tricky, but once you do, setup your Walls and Snapdragons to stop the tough zombies.  Use 2 puff-shrooms to kill zombies early game.  Use the Cherry Bomb vs Wizard Zombies, Zombie Kings, and to clear Graves for your plants (you can’t use Grave Buster here).

Dark Ages – Night 17 (Survive the Battle!)

| Sun-shroom | Snapdragon | Snapdragon | Wall |
Plant Food: Once the first PF grave appears, use your Grave Buster on it then use the PF on your Sun-shroom to get Suns early game. Use other PFs to refresh the cool-down of your Cherry Bomb’s seed packet.
Spam Puff-shrooms on open spaces to harass zombies and to stop those potions from popping out, quickly setup your Snapdragons to clear the graves for your Walls.
Cherry Bomb vs Wizard Zombies (except the ones near your Walls) and Zombie Kings.
Once you have completed the formation, slowly replace Sun-shrooms with Magnet-shrooms.

Dark Ages – Night 18 (Survive with Given Plants!)

| Sun-shroom | Kernel-pult | Fume-shroom | Pea-nut |
Plant Food: Once the first green zombie appears, defeat it quickly by launching one mower (tap and hold), then use the PF on your Sun-shroom to get Suns early game. Use other PFs on Fume-shroom to defeat Wizard Zombies.  Quickly plant 5 Sun-shrooms early on and spam Iceberg Lettuce to halt advancing/attacking zombies.  Quickly setup your Kernel-pults to defeat the first few zombies.  Use Pea-nuts over damaged ones to restore their health.  Once you have completed the formation, slowly replace Sun-shrooms with Kernel-pults.

Dark Ages – Night 19 (Survive and Protect the Plants!)

Follow the pic below for plant formation.
Plant Food: Use 1st PF to your Sun-shroom, then Fume-shroom against Wizard zombies, Zombie Kings (optional), or Gargantuar (or just use mower instead).
Use the Grave Buster to help get Sun Power, and the Cherry Bomb against Wizard zombies or groups of tough zombies.  Quickly setup some of your Snapdragons and Walls to protect the plants.

Dark Ages – Night 20 (Mini Game – Dr. Zomboss)

There is not much strategy here.  Give each row 1 Pea-Nut and just basically spam plants everywhere.  Easy Peasy.  If you fail, just try again.  You probably had bad plants spawning for you.

Plant Food: Fume-shroom vs Dr. Zomboss, Gargantuars, or Wizard zombies.  To damage Dr. Zomboss, place a Magnet-shroom between him and your Fume-shroom (time it well), then quickly use PF on your Fume-shroom to unleash a full attack. This is best used if there are metal objects around because Magnet-shroom will pull them in and launch them at Dr. Zomboss for a lot of damage!

Plants vs. Zombies 2: Far Future Guide

Plants vs. Zombies 2: Far Future Guide

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Pirate Seas Guide
Plants vs. Zombies 2: Wild West Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Here is a quick guide to each level (or day) in Plants vs. Zombies 2: Far Future in the game Plants Vs. Zombies 2: It’s about time game.  This zone or world takes us to the year 2323.  We are introduced to a new mechanic, power tiles.  Plants that sit on matching tiles can share their plant food effects with each other.

Day by Day Guide

Play the Plants vs Zombies 2: Wild West zone before starting this zone!

Far Future Day 1

| Sunflower | Peashooter | Dragon | Tall-Nut |

Far Future Day 2

| Sunflower | Peashooter | Dragon | Wall or Tall |

Far Future Day 3

| Sunflower | Peashooter | Dragon | Wall or Tall |

Far Future Day 4 (Survive the Falling Sun Bombs!)

| Peashooter | Dragon | Wall or Tall |
Let them reach the ground to collect the Sun for your plants.  Otherwise, tap on them while they are falling to make them explode and damage nearby zombies. Do this with extreme caution though, they also damage your own plants if they are close enough.
Blower: To blow away waves of flying zombies!

Far Future Day 5

| Sunflower | Peashooter | Dragon | Wall or Tall |
Plant Food: Use it on Snapdragons to defeat Robo-Cone Zombies.

Far Future Day 6 (Survive with Given Plants!)

| Sunflower | Peashooter | Bonk Choy | Wall |
Plant Food: Central Bonk Choy.
Blower: Use to blow away waves of flying zombies!
Replace some Peashooters with Laser Beans later on as you accumulate excess sun.

Far Future Day 7

| Sunflower | Peashooter | Dragon | Wall or Tall |
Plant Food: Any Snap Dragons to defeat waves of Robo-Cone Zombies.  Keep some on hand for the final wave.
Blower: Use to blow away waves of flying zombies!

Far Future Day 8  (Mini Game – Gargantuar and World Key!)

| Laser Bean or Citron | Laser Bean or Citron | Dragon | Wall | Any | Laser Bean or Citron |
Plant Food: Snapdragons to defeat those Gargantuars before they destroy your Walls! Make sure to put all 3 Red Power Tiles below your 3 center Snapdragons, refer below screenshot. For Green Power Tiles, you may put them anywhere you like, either snapdragons for offense or Wall nuts for defense.  Quickly set up 2 Snap-Dragons and follow it up with Wall Nuts to protect them.
Blower: To blow away waves of flying zombies!

Far Future Day 9 (Never have more than 15 Plants!)

Follow the formation above, just reserve 1 Plant for Blower or Cherry Bomb. Replace Wall-Nuts with Tall-Nuts if you have them in play.
Plant Food: Sunflower early game, then Snapdragons (especially at final wave).
Blower: To blow away waves of flying zombies!
Cherry Bomb: To help defeat zombies when things go bad.

Far Future Day 10

| Sunflower | Peashooter | Dragon | Wall |
Plant Food: Snapdragon (central one) to defeat the first Robo-Cone Zombie and to get some extra Sun from Sunflowers! After that, just use your Plant Food on Snapdragons to defeat tough zombies.
Blower and E.M. Peach: Use to blow away waves of flying zombies!
Cherry Bomb and E.M. Peach: To help defeat waves of tough zombies.

Far Future Day 11

| Laser Bean | Dragon | Tall |

Far Future Day 12

| Sunflower | Peashooter | Dragon | Tall |
Plant Food: Use on Snapdragons to defeat Gargantuars and the Disco-tron 3000 zombies.
Blower and E.M. Peach: To blow away waves of flying zombies!
Cherry Bomb: To help defeat Gargantuars and other tough zombies.
E.M. Peach: To halt Gargantuars when they are near your Tall-Nuts, combo with Snapdragons.

Far Future Day 13

| Sunflower | Peashooter | Dragon | Wall |
Plant Food: Snapdragons, to defeat all tough zombies.
Blower and E.M. Peach: Used to blow away waves of flying zombies!
Cherry Bomb: Use it only to defeat Mecha-Football Zombies.
E.M. Peach: To halt Mecha-Football Zombies, do not let them push your Wall-Nuts.

Far Future Day 14 (Spend No More Than 1,500 Sun!)

Refer to the screenshot above for formation. – Plant Food: Use your first Plant Food on your Infi-Nut to create a line of defensive shield! Renew the shield if needed. – Blower and E.M. Peach: To blow away waves of flying zombies!

Far Future Day 15 (Protect the Plants!)

Refer to the screenshot above for formation.
Plant Food: Snapdragons or Any.
Start by planting Sunflowers, Peashooters, and 3 Tall-Nuts at the center.
Cherry Bomb and E.M. Peach: To help defeat Robo-Cone Zombies.

Far Future Day 16 (Mini Game!)

| Citron | Bonk Choy | Infi-Nut | Spikeweed |
Plant Food: Use one PF on your Infi-Nut, then all to your Citrons, to defeat those Mecha-Football Zombies. Make sure to put all Power Tiles on the 1st column as well.
Blower and E.M. Peach: Used to blow away waves of flying zombies!
E.M. Peach: To stop Mecha-Football Zombies.

Far Future Day 17 (Survive with Given Plants!)

| Sunflower or Twin Sunflower | Magnifying Grass | None | Infi-Nutt (on Power Tiles only!) |
Plant Food: Use one PF on your Infi-Nut, then all of it will go to your Magnifying Grass, which is placed on Power Tiles.
Use E.M. Peach and Iceberg for support.

Far Future Day 18 (Produce at least 6,000 Sun!)

Start with the 3rd and 4th column formations first, use Cherry Bomb if necessary.
Plant Food: Use it all on your Twin Sunflowers placed on the 3rd column Power Tiles to get lots of Sun. If you reached the target, reserve other PFs for your Snapdragons to defeat tough zombies at the final wave.
Use Cherry Bomb and E.M. Peach as support.
Magnifying Grass: Optional, replace column 2 Snapdragons at later stage, if you like.

Far Future Day 19 (Survive the Falling Sun Bombs!)

| Peashooter | Dragon | Wall or Tall |
Let them reach the ground to collect the Sun for your plants.
Let them reach the ground to collect the Sun for your plants.  Otherwise, tap on them while they are falling to make them explode and damage nearby zombies. Do this with extreme caution though, they also damage your own plants if they are close enough.
Plant Food: Any, or Snapdragons for Gargantuars.
Blower and E.M. Peach: Used to blow away waves of flying zombies!
Cherry Bomb and E.M. Peach: To help defeat Gargantuars and other tough zombies.

Far Future Day 20 (Protect the Plants!)

Start by setting up your defenses first, one Infi-Nut at the 3rd and 7th column after some Sunflowers and Peashooters. Set up Peashooters to quickly eliminate Bug Bot Imps who are thrown at the center.
Plant Food: Quickly set up 2 Infi-Nut line shields, start with the one at the 3rd column. Recharge the shield if needed.  Slowly complete your Wall-Nuts to defend the Starfruits.
Cherry Bomb and E.M. Peach: To help defeat tough zombies.

Far Future Day 21 (Produce at least 5,000 Sun!; Never have more than 16 Plants!)

Plant Food: One for the Infi-Nut, then all to the Twin Sunflowers (make sure you have 4 on those red Power Tiles). Once you reach the target, use them for the Snapdragons.
Blower and E.M. Peach: Used to blow away waves of flying zombies!
Cherry Bomb and E.M. Peach: To help defeat tough zombies.

Far Future Day 22 (Plan Your Defense!)

Just follow the formation above, then use remaining Suns for single use plants.

Plant Food: Use it on Infi-Nut to setup and recharge the Shield line, or on Snapdragons to defeat tough zombies at final wave.

Cherry Bomb: To defeat tough zombies like Gargantuars, Robo-Cones, and Mecha-Football Zombies

Blower and E.M. Peach: Used to blow away waves of flying zombies!

Far Future Day 23 (Never have more than 15 Plants!; Spend no more than 2250 Sun!)

Follow the formation above, you should have enough Sun and Plant count to use lots of single use Plants.
Plant Food: Use it on Infi-Nut to setup a Shield line before the first wave of Bug Bot Imps. Recharge as needed. Use some on Snapdragons at the final wave.
Cherry Bomb, E.M. Peach, and Chili Bean: Use 1 at a time.

Far Future Day 24 (Survive the Falling Sun Bombs!)

| Peashooter | Dragon | Wall or Tall |
Let them reach the ground to collect the Sun for your plants.  Otherwise, tap on them while they are falling to make them explode and damage nearby zombies. Do this with extreme caution though, they also damage your own plants if they are close enough.
Plant Food: Any, or Snapdragons for tough zombies, especially Mecha-Football Zombies.
Blower and E.M. Peach: To blow away waves of flying zombies!
Cherry Bomb and E.M. Peach: To help defeat Mecha-Football Zombies.

Far Future Day 25 (Mini Game – Dr. Zomboss)

| Citron or Laser Bean (All Columns, start from the left) |
Plant Food: Citron to defeat zombie mobs or tough zombies, especially Gargantuars and Mecha-Football Zombies (Save at least 2 or 3 PFs for them), best used with Power Tile if available.
Green and Red Power Tiles: Place them anywhere on the 1st and 2nd columns.
Blower: Use only against flying zombies.
Infi-Nut: Do not deploy those 3 Infi-Nuts, keep them to only get Citron and Laser Beans.
Tips: You have lots of plants here to deploy, so place them fast to do massive damages.
If Dr. Zomboss targets your plants with missiles, use your Plant Food to save them.
When Dr. Zomboss’ Hp drops below 25%, he will summon multiple Mecha-Football Zombies, just use your Plant Foods to clear them fast.

 

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Pirate Seas
Plants vs. Zombies 2: Wild West Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

 

Plants vs. Zombies 2: Wild West Guide

Plants vs. Zombies 2: Wild West Guide

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Pirate Seas Guide
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Here is a quick guide to each level (or day) in Plants vs. Zombies 2: Wild West in the game Plants Vs. Zombies 2: It’s about time game.  This zone or world introduces a new mechanic.  Mine Carts!  Plant a plant inside of a mine cart, and then drag the mine cart up and down along it’s track.  It will take the plant with it.  Giving you the ability to move plants up and down is a huge bonus.  However, it comes with the drawback of having to sacrifice plots of soil, as they are taken up by the tracks.

Day by Day Guide

Play the Plants vs Zombies 2: Pirate Seas zone before starting this zone!

NOTE: Colorful Text on a Plant means it’s on a minecart.

Wild West Day 1

Plant Selection: Sunflower, Pea Shooter, WallNut, Potato Mine, Iceberg Lettuce, Anything Else

| Peashooter, Peashooter | Peashooter | Peashooter, Peashooter |
Plant Food: None, the purpose here is to practice dragging the mine carts to defeat tough zombies.

Plan on planting your Sunflowers in the second column.  When the first zombie appears, plant a pototo mine in its lane and let that kill it.  You can use Iceberg Letttuce to slow zombies further.  Keep planting sunflowers untill you fill the second row.  Once you have the sun, plant a peashooter on the mine cart in the first column.  This level is only here to give you some practice getting use to the minecart mechanic which will be present in all of the Wild West levels.  You will just have to drag the cart around to have it be shooting zombies at all times.  Use Walluts as needed when groups of zombies spawn in a single lane.  Plant away to make it look like the above screenshot and you’ll be golden.
If you get into trouble, use the Plant Food on the Pea Shooter to get rid of a few zombies in one lane.

Wild West Day 2

| Sun | Split, Split | Dragon, Dragon | Wall |
The first column you will fill with Sun producing sunflowers.  In the second column, plant the Split Peas.  You’ll want one on the mine cart, and one filling in the rest of the tiles.  The third column plant Snap Dragons.  Fourth column gets walls.  If you wish, you can try to make it be two columns of snap dragons, then the nuts, but plan ahead for this.
Use the plant food on your Split Peas or Snap Dragons against tough zombies that are endangering your plants, or the prospector zombies if they start feasting on your flowers from behind your lines.
If you have the Cherry Bomb, that is another good just in case option to keep around in-case things go bad.

Wild West Day 3

| Sun, Repeater | Sun, Repeater | Dragon | Wall |

The first two columns will get Sunflowers on the non-minecart tiles, while the minecarts should get Repeaters.  You should place Snap-Dragons in the next column, followed by a protective wall.
Use the plant food on your Split Peas or Snap Dragons against tough zombies that are endangering your plants, or the prospector zombies if they start feasting on your flowers from behind your lines.
Use the Cherry Bomb against the Pianist Zombie to stop them from dancing all over the place and running over your plants!

Wild West Day 4 (Mini Game)

Zombies come out of certain lanes.  Pay attention to which lane they are going to be coming out of when placing your plants.
The Split Pea should be used on the two long tracks.  Make sure to position it so that it can take out Prospector Zombies.
The ThreePeater should be placed in the first and third columns, not on the mine cart.
PeaShooters go on the short rails initially, and get replaced by Repeaters later on.
Once you get to the final wave, defeat the Buckethead Zombie for his plant food and you can use that against the Pianist Zombie that appears.

Wild West Day 5

| Bonk Choy | Twin Sun | Dragon | Dragon | Wall | Spikeweed |
Start out by placing one Twin Sunflower in the second column, and followup with placing two Snap Dragons in the fourth column, second and fourth row.  When dealing with Sun and Snap Dragons in a level, try to start out this way all the time, that way you get basic zombie coverage in all lanes.  In the first column, use a Bonk Choy (It will take care of the Prospector Zombies for you).  The second Column gets the Twin Sunflowers while the Third and Fourth Columns get Snap Dragons.  The fifth column is reserved for Walls.  Use Spikeweed to fill in the rest of the tiles, starting from the sixth column, and moving outwards.
Save Cherry Bombs and Chili Beans for sticky situations or strong zombies.

Wild West Day 6

Place three Coconut Cannons on the mine carts.  These are your rolling powerhouses this match.  For column four, put three Snap Dragons in the second, third, and fourth rows.  Place Wall Nuts in the first and fifth row, and all of the fifth column.
Try to save the cannon fire for big clusters of zombies, and the Poncho wearing Zombies.  Use the cannons often, but make each hit count.  You don’t want to waste too many shots or else you’ll wind up in trouble.
Use Plant food against Pianists and Poncho Zombies, preferably use it on the Coconut Cannons.

Wild West Day 7

| Twin Sun | Pea Pod | Dragon | Wall | Spikeweed |
The first Column gets Twin Sunflowers, second column gets the Pea Pod on the mine cart, third column gets Snap Dragons, fourth is for Wall Nuts, Fifth and on for Spikeweed.  Move the Pea Pod as needed to make sure it is always attacking something.
Use Plant food when you feel like you are getting mobbed.  Use Cherry bomb and Chili Bean when the going gets rough.

Wild West Day 8 (Mini Game Gargantuar plus World Key)

| Split Pea | Pea Pod | Pea Pod | Pea Pod | Wall | Pea Pod or Split Pea |
You want to ideally place your Split peas all the way in the back in the first column.  Pea Pods should occupy all of the Mine Carts.  Upgrade them all the way asap.  Right after the mine carts, place Wall Nuts in the fifth column, and then any extra pea pods/plants can go in front of the wall nut formation.
Use Plant food against the Gargantuars.  You’ll need it.
Chili Beans should be saved for Pianists, Poncho Zombies, or Buckethead Zombies only.  It is a waste if a regular zombie consumes one, so try to make sure only the big guys eat it.

Wild West Day 9 (Survive with Given Plants)

| Winter Melon | Sun | Split Pea | Lightning, Lightning | Wall | None | None |
Once you can afford it, a Winter Melon belongs in the mine cart in the first column.  Use Sunflowers in the second column.  Third column is for Split Peas.  Fourth column gets Lightning (both on and off the mine cart).  Follow up with a line of Wall Nuts in the fifth column.
Make sure to keep the lightning on the tracks moving to dodge zombies that may get past it.  Make sure the Winter Melon is hitting the strong zombies, or big groups of zombies to maximize its effects.

Wild West Day 10

| Lightning, Lightning | Sun | Dragon | Dragon | Wall |
First Column gets Lightning (both on and off the mine cart).  The second column is reserved for Sun Flowers.  Third and fourth columns get Snap Dragons.  Fifth column will be a Wall Nut on the mine cart.  Use the Wall Nut as needed.
Use Cherry Bombs and/or Chili Beans against the Buckethead Zombies and the Pianists.

Wild West Day 11 (Spend no more than 500 Sun)

You don’t have to plant any sunflowers in this level.  You’ll get all you need just falling from the sky.  Put a Wall Nut on the third column Mine Cart.  Place Snap Dragons in the second column, in the second and fourth rows.  Use the Wall Nut on a cart as needed to keep them alive.  Place additional Wall Nuts on the first and fifth rows, beside the Snap Dragons.  This should allow the Snap Dragons ample time to kill their targets.
Use Potato mines to kill the first two Conehead zombies that appear.  Place the potato mines at least four tiles ahead of the zombie to get em!
Use Iceberg lettuce to slow down the zombies for a while.  It costs you zero sun so you may as well take advantage of it.

Wild West Day 12 (Mini-Game)

NOTE: You can use the “View” option below the “Pause” icon to view the zombies.  Adjust the formation then deploy the new plant, repeat.
Boomerang: Plant them on mine carts only!
Lightning Reed: Place them on land only (1st 3 columns), not on mine carts!
Focus at least 3 attackers on Buckethead zombies then move to the lesser ones.

Wild West Day 13

| Melon | Melon | Twin Sun | Split Pea | Dragon | Wall |

First two columns with mine carts should be reserved for two Melons.  Plant Twin sunflowers in the third column, Split Peas in the fourth column and Dragons on column number five.  Give them a Wall nut defense in the sixth column over.
Plant the Sunflower and Snapdragons in row 2 and 4 first.  Make sure to keep the Melon-pults moving once you get them situated to make sure they keep blasting away at the stronger zombies (conehead and above).  Use Cherry Bombs at your discretion against zombies that threaten your existing plants.

Wild West Day 14

| Twin Sun | Melon | Dragon, Dragon | Dragon, Dragon | Wall |

First column will get Twin Sunflowers. Second column should have a Melon Pult.  Third and fourth columns put SnapDragons on the land tiles, as well as the minecarts.  Fifth column is reserved for Wallnuts.  Use Cherry Bombs against the Pianist or any zombies that threaten your existing plants.

Wild West Day 15 (Don’t Lose More Than 2 Plants!)

| Twin Sun, Melon | None, Melon | Dragon (2 only!) | Wall |
Here is another gimmic level, where you play normally, but you cannot allow for more than two plants to die.  Plants that have an effect on use count as losing the plant, so avoid using them.  Examples include potato mine, iceberg lettuce, and the fart bean.
In the first column, put Twin Sunfowers and the MelonPult on the cart.  Second column use another MelonPult.  In the third column, plant two Snap-Dragons in the 2nd and fourth rows.  Use walls in the fourth column.
Make sure to move the melonpults to maximum effect.  You should use available plant foods on the melonpult or snapdragons in order to save your plants from destruction.  It can also be used on the Wallnuts if they are near death.

Wild West Day 16 (Protect The Plants)

| None | Twin Sun | Split Pea | Dragon | Wall | None | Wall |
Plant Food: Wall-Nut placed on Mine Cart, then Any.
After setting up your 2 Snapdragons, quickly build your Wall-Nuts, prioritizing lanes with Conehead zombies to protect your Snapdragons.
Cherry Bomb and Chili Bean: Vs. Poncho zombies.
Move the Wall-Nut placed on Mine Cart to dodge zombies, let them all pass.
If you have complete Walls , just plant another Wall-Nut on top of your damaged Wall-Nut to renew them!

Wild West Day 17 (Protect The Flowers)

| Twin Sun | Melon | None | None | Dragon | Wall | Spikeweed |
Plant Food: Melon-Pult or Snapdragon vs. tough zombies.
After setting up your 2 Snapdragons, quickly build your Wall-Nuts.
Spikeweed: Move the Spikeweed in front of the Zombie Bulls to prevent the rider being thrown poast your defenses straight to your Snapdragons.
Cherry Bomb and Chili Bean: Vs. tough zombies at the final wave.

Wild West Day 18 (Plan Your Defense)

Just follow the formation below then just watch till the end.
Plant Food: Just the 2 Wall-Nuts placed on the 5th column.
You should have 50 Sun and 1 PF left.

Wild West Day 19 (Don’t Lose More than 2 Plants, Spend Only 2,000 Sun)

| None | Split Pea | None | Snapdragon | Tall-Nut |
Plant Food: Snapdragons vs. Poncho zombies with protective metal grate.
After 2 Snapdragons, complete Tall-Nuts then complete Snapdragons.
Split Pea: Complete last or place in case a Prospector zombie appears early.

Wild West Day 20 (Mini Game)

Plant Food: Wall-Nut, and/or any Pea-type plant, move to attack multiple rows!
Wall-Nut: Place them on the 5th column, move it in front of Chicken Wrangler zombie to block the zombie chickens.
Potato Mines & Chili Beans: Place it on the 6th column against Buckethead and Conehead zombies.

Wild West Day 21 (Spend No More Than 1,750 Sun, Protect The Flowers)

| None | Potato Mine | Potato Mine | None | Dragon (2 only!) | Tall-Nut |
Plant Food: Any – After 2 Snapdragons, set up Tall-Nuts to protect them.
Chili Bean or Potato Mine: Plant them early on mine carts for use against Prospectors.
Cherry Bomb and Chili Bean: Use against Prospectors at the final wave.  Let them jump on over to column 1 first though.

Wild West Day 22 (Survive With Given Plants)

| Melon | Sun, Repeater | Sun, Repeater | Bloom | Iceberg | None | Potato Mine |
Plant Food: Repeater vs. Poncho zombies with protective metal grate or chickens!
Quickly build up your Sunflowers, Repeaters, and Bloomerangs.
Iceberg Lettuce: To help stop some chickens from spawning the chickens!
Potato Mines: Use against the big baddies.

Wild West Day 23 (Protect The Flowers, Don’t Lose More Than 1 Plant)

| Twin Sun | None | None, None | None, None | Dragon | Tall-Nut |
Plant Food: Snapdragons vs. Pianist and Buckethead zombies.
Place 2 Snapdragons like usual, then complete your Tall-Nuts.
The formation above is more than enough for this stage.

Wild West Day 24 (Protect The Plants)

| Twin Sun | Lightning | Dragon | Dragon | Tall-Nut | Wall | Wall | Wall |
Plant Food: Use on all 3 Wall-Nuts
Place 2 Snapdragons in the 4th column like usual, then set up your Tall-Nuts to protect your Snapdragons.
Note: When the 1st Chicken Wrangler zombie appears, start placing at least 1 or 2 Lightning Reeds to zap the chickens. Block them with your Talls and Walls if needed.
Move the 3 Wall-Nuts to dodge zombies, just let them pass.
Cherry Bomb and Chili Bean: Use it only for the final wave.
Renew Walls or Talls as needed.

Wild West Day 25 (Mini Game – Dr. Zomboss)

Lightning Reed or Any | Peapod | Any | Peapod | Any | Any | Tall-Nut and Chili Bean | None | None |
Plant Food: Lightning Reed, especially when Dr. Zomboss is alone for high, focused damage!
Peapod: Stack 5 Peapods on the 2nd column-mine cart first, then followup with them on the 4th column. Make sure to keep it moving to avoid enemy attacks, and to attack Dr. Zomboss or Gargantuars. If you have extra Peapods, place or stack them anywhere.

 

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Pirate Seas
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Plants vs. Zombies 2: Pirate Seas Guide

Plants vs. Zombies 2: Pirate Seas Guide

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Wild West
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Here is a quick guide to each level (or day) in Plants vs. Zombies 2: Pirate Seas in the game Plants Vs. Zombies 2: It’s about time game.  This zone or world introduces a few new mechanics.  We see the introduction of water, and planks.  You can’t plant on water, and the plank spaces can’t have plants like the potato mine on them, so our options for planting are slightly limited.  Never fear though, it’s not impossible!  See the day by day guide below.

Day by Day Guide

Play the Plants vs Zombies 2: Ancient Egypt zone before starting this zone!

Kernel-Pult: Butter will stun zombies and can instantly kill Seagull zombies!
Snapdragon: These should be placed on rows 2 and 4 first, followed by row 3, then finally rows 1 and 5.
Spring Bean: Plant in front of water spaces, has cool down so replace with Wall later.

Pirate Seas Day 1

| Sunflower | Peashooter | Bonk Choy |
Plant Food: Sunflower

Pirate Seas Day 2

| Sunflower | Kernel-Pult | Kernel-Pult | Wall (row with water only) |
Plant Food: Kernel-Pult

Pirate Seas Day 3

Score 5,000 points to pass the game.

Pirate Seas Day 4

| Sunflower | Kernel-Pult | Snapdragon | Wall |
Plant Food: Use it on the Snapdragon

Pirate Seas Day 5

| Sunflower | Kernel-Pult | Kernel-Pult | Wall |
Plant Food: Ideally used on your Wall-Nuts.
Iceberg Lettuce: To slow down tough zombies.
Cherry Bomb: Use it wisely, great against horde of zombies (3×3 square area).

Pirate Seas Day 6

| Sunflower | Kernel-Pult | Snapdragon | Wall |
Plant Food: Snapdragon to use against horde of tough zombies.
Iceberg Lettuce: To slow down tough zombies.

Pirate Seas Day 7

| Sunflower | Kernel-Pult | Snapdragon | Wall | Spikeweed from here onwards |
Plant Food: Snapdragon or Spikeweed to use against horde of tough zombies.
Iceberg Lettuce: To slow down tough zombies including Barrel Rollers.

Pirate Seas Day 8 (Mini Game Gargantuar plus World Key)

| Kernel-Pult | Snapdragon | Snapdragon | Wall | Spikeweed from here onwards |
Plant Food: Save your PFs for Snapdragons (2 hits to defeat Gargantuars). Try to hit 2 Gargantuars in one PF.
Kernel-Pult: Can stun Gargantuars with butter!

Pirate Seas Day 9

| Sunflower | Kernel-Pult | Snapdragon | Wall | Spikeweed from here onwards |
Plant Food: Snapdragon, Wall or any plant you like.

Pirate Seas Day 10

| Sunflower | Kernel-Pult | Snapdragon | Wall | Spikeweed from here onwards |
Plant Food: Snapdragon, Wall or any plant you like.

Pirate Seas Day 11

Score 30,000 points to pass. Target heavily grouped or overlapped zombies.

Pirate Seas Day 12

| Sunflower | Kernel-Pult | Snapdragon | Wall | Spikeweed from here onwards |
Plant Food: Snapdragon, Wall or any plant you like.

Pirate Seas Day 13

| Twin Sun | Kernel-Pult | Snapdragon | Wall | Spikeweed from here onwards |
Plant Food: Spikeweed to quickly eliminate Pirate Captains before they release their Parrot zombies. Quickly use Kernel-Pult if Parrot zombies reached your plants!
Iceberg Lettuce: To slow down any zombies.

Pirate Seas Day 14

Plant Food: Kernel-Pult: Wait for the Parrot zombies to fly or reach your plants.
Coconut Cannon: Tap on it to fire! Try to defeat Pirate Captains before they can release their Parrot zombies.

Pirate Seas Day 15

| Sunflower | Kernel-Pult | Kernel-Pult | Snapdragon | Spring Bean or Wall | Spikeweed from here onwards |
Plant Food: Wall-Nut – Quickly plant 2 Wall-Nuts on the 5th column, row 3 and 4 first.
Plant Spring Beans on the 5th column, rows with water, then use Shovel to replace them with Wall-Nuts later.
Replace destroyed Wall-Nuts as needed.

Pirate Seas Day 16

Plant Food: Save your PFs for Spikeweed to defeat all Barrel Roller zombies at the final wave.
Place Spring Beans, especially at the 5th row.
Quickly add and replace destroyed Spikeweeds.

Pirate Seas Day 17(Defeat 20 Zombies in 20 Seconds!)

| Sunflower | None | Snapdragon | Wall | Spikeweed from here onwards |
Plant Food: Snapdragon when Swashbuckler zombies comes in.
Wall-Nut: Plant on rows 1 and 4 first, then follow up with 5, followed by the rest.
Let the Imp Cannons self-destruct and spawn tons of Imps for a better chance at completion.

Pirate Seas Day 18 (Survive with Given Plants)

|Peashooter | Wall | Spikeweed from here onwards |
Plant Food: Wall-Nut – Concentrate your defense more on the lanes that have Imp Cannon’s.

Pirate Seas Day 19 (Produce at least 1,750 Sun!, Protect the Flowers!)

| Twin Sun | None | None | Snapdragon | Wall | Spikeweed or Spike Rock from here onwards |
Plant Food: Anything really.

Pirate Seas Day 20 (Mini Game)

Score 40,000 points to pass. Target heavily grouped or overlapped zombies.

Pirate Seas Day 21 (Defeat 5 Zombies in 10 Seconds! Produce 3,250 Sun)

| Twin Sun | Snapdragon | Snapdragon | Wall | Spikeweed or Spike Rock from here onwards |
Plant Food: Twin Sunflower.

Pirate Seas Day 22 (Plan Your Defense)

| Spikeweeds ( literally everywhere) |

Pirate Seas Day 23 (Defeat 8 Zombies in 10 Seconds! Protect the Flowers!)

| Sunflower | None | None | Snapdragon | Wall | Spikeweed from here onwards |
Plant Food: Save your PFs for the Snapdragon. Try to save them as long as possible.  Best used during the final wave.
Use Wall-Nut and Spikeweed combination before placing Snapdragons.

Pirate Seas Day 24 (Protect the Plants!)

(Protect the Plants!)
| Sunflower | Kernel-Pult | Kernel-Pult | Snapdragon | Spring Bean and Wall | Spikeweed from here onwards |
Plant Food: Kernel-Pult To defeat Parrot Zombies. Wait for them to reach your plants before activating, time it well. If you are fast enough, you can use your PFs on your Spikeweed to quickly eliminate Pirate Captains before they can release their Parrots.  You can also use them on your Spring Bean while it’s being attacked or on cool-down/asleep.
Start by planting Sunflowers and Kernel-Pults first.  The Kernel-Pults can put Imp Cannons out of commision with their butter attacks.

Pirate Seas Day 25 (Mini Game – Dr. Zomboss)

| Coconut Cannon | Threepeater or Kernel-Pult (2nd~5th column) | Snapdragon (6th or 7th column) | Spikeweed (8th or 9th column) |
Plant Food: Snapdragons will be your main damager here, place 2 Snapdragons at the 2nd or 4th row only, since you can only deploy 2 Snapdragons at a time. Quickly deploy another if eaten, or use Plant Food to destroy mobs and deal massive damage to the Boss!
Coconut Cannon: Use to clear out zombie mobs. You can get enough Plant Food here so use some on your Coconut Cannons to repel those Gargantuars!
Cherry Bomb: Use near Gargantuars or the Boss.

 

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Ancient Egypt Guide
Plants vs. Zombies 2: Wild West
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Plants vs. Zombies 2: Ancient Egypt Guide

Plants vs. Zombies 2: Ancient Egypt Guide

Plants vs. Zombies 2: Tips, Tricks and Guides Page
Plants vs. Zombies 2: Pirate Seas Guide
Plants vs. Zombies 2: Wild West
Plants vs. Zombies 2: Far Future Guide
Plants vs. Zombies 2: Dark Ages Guide
Plants vs. Zombies 2: Big Wave Beach Guide (Coming Soon…)
Plants vs. Zombies 2: Frostbite Caves Guide (Coming Soon…)

Here is a quick guide to each level (or day) in Plants vs. Zombies 2: Ancient Egypt in the game Plants Vs. Zombies 2: It’s About Time game.  This zone or world introduces an oldie, but a goodie mechanic.  Ancient Egypt comes with many many graves.  The graves are obsticles that prevent you from planting on the spot, plus spawn zombies at certain time intervals.  You can get rid of the graves by damaging them with your plants, or by using the Grave Buster plant against them to have it eat away the grave, removing it from the playing field.

Day by Day Guide

Sunflower: Plant them as soon as you can.  Typically cover the entire first column with them at minimum.
Wall-Nut: Used as a shield.  Will leave zombies munching on him for a long time, giving your other plants time to chip away at the zombie heads.
Potato Mine: Takes some time to arm, but when it does, will 1-shot all non-giant and non-boss zombies when they walk over it.
Cabbage-Pult: Lobs cabbages over obstacles to make them hit their mark.
Bloomerang: Fires a boomerang at the enemy, hits 3 targets before returning to you.
Iceberg Lettuce: Freeze zombies and extinguish the torch of the Explorer Zombie.  You’ll meet him soon.
Bonk Choy: Deals high damage to knock out zombies.  Usually best placed behind a Wall-Nut.
Grave Buster: Munch on a grave to destroy it.
Peashooter/Repeater/Twin Sunflower: You won’t need them much for now.
Shovel: Use it clear a plant off of your playing field to make room for a new one.

Ancient Egypt Day 1

| Sunflower | Sunflower | Peashooter | Peashooter | Wall |

Ancient Egypt Day 2 (Plant Food Tutorial)

| Sunflower | Sunflower | Peashooter | Peashooter | Wall |

Plant Food: Peashooter or Wall-Nut.
Use Wall-Nut against Coneheads, and Potato Mines against Bucketheads.

Ancient Egypt Day 3

| Sunflower | Sunflower | Cabbage-Pult | Cabbage-Pult | Wall |

Plant Food: Cabbage-Pult or Wall-Nut.

Ancient Egypt Day 4 (Mini Game)

| Bloom or Cabbage-Pult | Bloom or Cabbage-Pult | Bloom or Cabbage-Pult | Wall |

Plant Food: Cabbage-Pult

Potato Mines: Use against Buckethead zombies.

Ancient Egypt Day 5 (Power Up Tutorial)

Ancient Egypt Day 6

| Sunflower | Sunflower | Cabbage-Pult | Bloom or Cabbage-Pult | Bloom or Cabbage-Pult | Wall |

Plant Food: Use PF on the Cabbage-Pult when you are getting swarmed at the final wave.
Use Iceberg Lettuce to slow down the tougher zombies.

Ancient Egypt Day 7 (Mini-Game)

Match 3 symbols of the same type.  Be quick.

Ancient Egypt Day 8 (Gargantuar Mini Game)

| Bloom or Cabbage-Pult | Bloom or Cabbage-Pult | Bloom or Cabbage-Pult | Wall | Mine |

Plant Food: Save up your Plant Foods for Cabbage-Pult against Gargantuars.
Iceberg Lettuce: Save them for use on Gargantuars.
Wall-Nut: Use to block tough zombies or swarms.
Potato Mine: Use against Buckethead Zombies and Gargantuars.

Ancient Egypt Day 9

| Sunflower | Sunflower | Cabbage-Pult | Bloom or Cabbage-Pult | Bloom or Cabbage-Pult | Wall-Nut | Mine

Plant Food: Cabbage-Pult when swarmed.
Iceberg Lettuce: Use the Iceberg lettuce to extinguish the Explorer zombie’s torch.

Ancient Egypt Day 10

| Sunflower | Cabbage-Pult | Bloom or Cabbage-Pult | Bloom or Cabbage-Pult | Wall |

Plant Food: Cabbage-Pult
Iceberg Lettuce: To slow down tough zombies and Tomb Raiser zombies.
Grave Buster: To remove graves and to counter Tomb Raiser zombies.

Ancient Egypt Day 11 (Survive with Given Plants!)

| Sunflower | Peashooter | Peashooter or Bloom | Peashooter or Bloom | Wall |

Plant Food: Bloomerang to defeat Buckethead zombies.

Ancient Egypt Day 12

| Sunflower | Cabbage-Pult | Bloom or Cabbage-Pult | Bloom or Cabbage-Pult | Wall |

Plant Food: Cabbage-Pult
Iceberg Lettuce: To slow down Pharaoh zombies or Bucketheads.
Grave Buster: To remove graves for space.
Wall-Nut: Quickly replace if destroyed.

Ancient Egypt Day 13 (Avoid the first 2 Columns!)

| Sunflower | Cabbage-Pult | Bloom or Cabbage-Pult | Wall |

Plant Food: Cabbage-Pult
Grave Buster: To remove graves for space.

Ancient Egypt Day 14

|Sunflower | Cabbage-Pult | Bloom or Cabbage-Pult | Bonk Choy | Wall |

Plant Food: Cabbage-Pult when mobbed or Bonk Choy to defeat Pharaohs.
Grave Buster: To remove graves for space.

Ancient Egypt Day 15 (Survive and Protect the Plants)

| None | Bloom or Cab-Pult | Bloom or Cab-Pult | Cab-Pult | Sunflower | Bonk Choy | Wall | – Plant Food: Wall-Nut – Iceberg Lettuce: To slow down tough zombies.

Ancient Egypt Day 16 (Match Symbols Minigame)

– Match four symbols.

Ancient Egypt Day 17 (Use Only 14 Plants!)

| Sunflower (3 only!) | Cabbage-Pult | Cabbage-Pult |

Plant Food: Cabbage-Pult when mobbed at final wave.
Iceberg Lettuce: To slow down tough zombies and for Explorer zombies.
13 total plants plus Iceberg Lettuce (use one at a time).

Ancient Egypt Day 18 (Plan your Defense)

| Bloom | Bonk Choy | Wall |

Plant Food: Bonk Choy to defeat Bucketheads at final wave.
Wall-Nut: Use extra Sun to replace destroyed Wall-Nuts.

Ancient Egypt Day 19 (Use Only 12 Plants! Avoid First 2 Columns!)

| Cab-Pult | Cab-Pult |

Plant Food: Cabbage-Pult at final wave.
Potato Mine: Use against Coneheads and Buckethead zombies.
Iceberg Lettuce: To slow down tough zombies and for Explorer zombies. Use it also to give time for your Potato Mines to activate.
10 total plants plus Iceberg Lettuce and Potato Mine.

Ancient Egypt Day 20 (Survive and Protect The Plants!)

 

| Sunflower (1 only!) | Bloom | Cab-Pult | Cab-Pult | Walls and Sunflowers |

Plant Food: Save Plant Foods for the final wave.
Iceberg Lettuce: You must use Ice on each of the Explorer zombies!

Ancient Egypt Day 21 (Survive with the Given Plants)

 

| Twin Sunflower (2 only!) and Melon-Pult | Kernel-Pult | Wall | – Refer to the screenshot below for specific formation. – Plant Food: Melon-Pult for massive damages! – Iceberg Lettuce: To slow down tough zombies.

Ancient Egypt Day 22 (Use Only 15 Plants, Avoid first 2 Columns)

| Sunflower (3 only!) | Bonk Choy | Wall |

Plant Food: Bonk Choy to defeat Bucketheads and Pharaoh zombies. You can also use all Plant Foods on your Wall-Nuts.
Potato Mine: Use against Coneheads and Buckethead zombies.
Iceberg Lettuce: To slow down tough zombies hitting your Wall-Nuts.
Grave Buster: To remove graves for space.

Ancient Egypt Day 23 (Match The Symbols)

Match the symbols (5 symbols).

Ancient Egypt Day 24 (Plan Your Defense)

 

(Plan Your Defense!) – | Bloom | Bonk Choy | Wall | (place Mines (4~6 only) and Ice (all) anywhere |

Plant Food: Bonk Choy to defeat Pharaohs at final wave.
Wall-Nut: Use extra Sun to replace destroyed Wall-Nuts.
Potato Mine: To defeat tough zombies, plant it early and wisely!
Iceberg Lettuce: To slow down tough zombies hitting your Wall-Nuts.

Ancient Egypt Day 25 (Dr. Zomboss)

| Bloom, Cab-Pult or Repeater | Bloom, Cab-Pult or Repeater | Bloom, Cab-Pult or Repeater | Wall | None | None | Bonk Choy (2nd and 4th row only) |

Plant Food: Best saved for your Bonk Choy.  Dr. Zomboss summons zombies. When he does, quickly place a Bonk Choy in front of him and use your Plant Food. This will do massive damage to the zombies, and Dr. Zomboss.  You can use your plant food on a targeted plant right after the Zombot launches a missile at your targeted plant.  It is immune to damage while doing the animation.
Grave Buster: To clear Graves.
Iceberg Lettuce: To slow down Gargantuars and Dr. Zomboss